Growing up in the Texas of Canada (Alberta) in the not small town of Okotoks. My dad being a tech savvy and having business in online marketing and web development, decided to give me a marketable first-name… unfortunately for me, someone got to it first. I'll give it to my dad, it was pretty marketable. Other than that, I’ve picked up a lot from him, such as the tech savvy. I enjoy creating, digital arts is one of my biggest passions.
A student with an in-depth background in 3D digital art, backed with two voluntary years in the game development industry. I'm driven to make outstanding visuals for a variety of platforms.
June 2018 - December 2020
3D modeling, 3D texturing and 2D texturing | Yendis Entertainment Pty Ltd Australia
Canberra, Australia
Yendis is well known developing real time web applications. Many of my assets can be found in game and I am well known in the community; wish I read the terms because I don't get credit for any of my work. I've just moved on from Yendis and started to work on a indie game with 5 others, I'm currently lead designer and work on content such as modeling, concept making, 2D and 3D texturing and sound design.
March 2020
3D modeling | Rayova FinTech Inc
Toronto, Ontario
3D model and render of the Rayova ray-gun used in the company's secondary branding.
November 2020
3D modeling | Superbrokers
Calgary, Alberta
3D model of the Super Brokers shield for use in the background of photos.
April 2019
Web design, Photo shoot | Shared Spaces (out of business)
Okotoks, Alberta
Mobile-friendly web design featuring many of their in store products.
March 2022
Commission Work on Environmental Assets | HST Game Studios
Global.
By far the most enjoyable work I’ve done to date. HST game studios is run by small team of developers who are extremely passionate about the project SCP: Fragment Minds. A survival horror based in a colony on mars. SCP: Fragment Minds was developed Unreal engine 5 which provides incredible functions such as nanite, virtualized geometry allowing the rendering of trillions of triangles in a single scene. Which grants me a lot more freedom in modeling.
Blender is a free and open-source 3D computer graphics software toolset used for creating animated films, visual effects, art, 3D printed models, motion graphics, interactive 3D applications, virtual reality, and computer games.
Substance Painter is the reference texturing app for 3D professionals and enthusiasts. From AAA Game Developers to Indies, from Feature Animation to Visual Effects studios.
Substance Designer is the industry's reference Material Creation and Scan Processing Tool. More than 95% of AAA game projects currently in development use Substance Designer.
Audacity is a free and open-source digital audio editor and recording application software.
Firstly, Blender is a free and open-source program. Yaya! No $99.90 monthly payments.
Secondly, Blender was released on January 2, 1994, that means as of writing this sentence blender is 27+ years old! Throughout the years of community input and development this program has a diversity of refined functions, tools and tasks.
3D Sculpting is one of my passions, I feel I should refence Bob Ross but my accidents aren't happy.
I've done a ton of environments or levels for games; I've have gained experience over the years on how to map levels that are fair for multiplayer games.
With 3+ years of experience in 3D modeling, I can make a vast assortment of assets for games, from map environments to player tools and weapons.
Through years of experience and use with certain software I can accurately develop 2D textures in a non-destructive workflow that looks realistic.
UAV without a screen!? may have over nerfed it. oops...
I can make a sound effect that is satisfying and non-repetitive. I have done a variety of sounds from sci-fi weapons to game ambience
Why is Substance Designer better?
Substance Designer is a program that builds Physically based render (PBR) textures with the use of nodes. Nodes can be anything from noises to filters to shapes, that you can blend to each other to form a seamless PBR texture. Why is this better? Well although it takes longer, this process is non-destructive. Meaning at any point you can comb back through the node graph and change any value like a color or size which can output a completely different looking texture. Which is why its my go to program for any PBR texture creation for years.
MY
Like anyone, I have hobbies that enjoy doing with my past time. I’ve always been a hands-on person and find satisfaction upon completing a project; from finishing a Lego set to fixing the yellow light of death on a PS3.
August 2020 - Present
Foothills Composite High School
Alberta High School Diploma
Okotoks, Alberta